Spelforskning pågår

Öppna föreläsningar,Konferenser

Tid: 2019-06-12 10:15 - 15:00
Plats: Högskolan i Skövde, E018

Välkomna till minikonferensen SPELFORSKNING PÅGÅR som avslutar den spelvetenskapliga seminarieserien vid Högskolan i Skövde läsåret 2018/2019.

Dagen är helt kostnadsfri och öppen för alla intresserade. Ingen föranmälan krävs. Lunch på egen bekostnad. Presentationerna hålls på engelska.

Varmt välkomna!

  • 10.15
    Introduction

  • 10.25 – 10.40
    Can you send a photo? – A game based approach to raise young children's online risk awareness. Tarja Susi, Niklas Torstensson and Ulf Wilhelmsson present their work on a mixed media hybrid game developed to raise children's risk awareness online.

  • 10.45 – 11.00
    Building and Experiencing Cultural Heritage through City-Scape Recreations in Minecraft: Björn Berg Marklund and Lissa Holloway-Attaway will discuss their work to co-create cities and cultural heritage sites with youth as a form of community-building in the Baltic Sea Region.

  • 11.05 – 11.20
    The effect of engagement on performance in prehospital simulation based training. Per Backlund will present results from a field experiment with live role-play training with full-sized manikins in the prehospital domain.

  • 11.25 – 11.40
    'I have a different kind of brain'—a script-centric approach to interactive narratives in games. Based on the case Marvinter, a game produced in collaboration with national Swedish Radio, Henrik Engström will talk about how tools need to support different groups of users in a game production.

  • 11.45 – 12.00
    Educational Digital Games: From Theory to Practice. Anastasiia Tokarieva shares her work towards understanding of what it takes a teacher to apply digital games as an instructional tool.

  • LUNCH

  • 13.20 – 13.35
    Game localization from an indie production perspective. Marcus Toftedahl will talk about his work on localization from a small scale game production perspective. The presentation focus on cases from the Chinese and Indian game markets.

  • 13.40 – 13.55
    The politics problem in Four Square– Game design as a blind spot in the management of schoolyard conflicts. Jonas Linderoth presents a study about the popular ball game Four Square/King played at schoolyards in Sweden.

  • 14.00 – 14.15
    Creating and using games to teach sustainability. Björn Berg Marklund presents his work on a game intended to encourage young people to get more engaged in sustainability and climate issues.

  • 14.20 – 14.35
    With News as With Games: Using Game Engagement as Gamification Torbjörn Svensson presents his work about transferring "game engagement" to other fields! Can and should it be done?

  • 14.40-14.55
    A product to gamify other products; implementing gamification in existing software: Adam Palmquist presents results from an interview study made with a team of gamification designers which are using a platform to implement gamification in already existing software products.

  • 15.00
    INFORMAL DISCUSSIONS AND COFFEA
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