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Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessions with Natural BehaviorBevilacqua Fernando, Engström Henrik, Backlund PerAdvances in Computer Entertainment Technology: 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, ProceedingsSpringer Publishing Company, 2018.
Automated analysis of facial cues from videos as a potential method for differentiating stress and boredom of players in games
Bevilacqua Fernando, Engström Henrik, Backlund PerInternational Journal of Computer Games Technology, 2018.
Changes in heart rate and facial actions during a gaming session with provoked boredom and stress
Bevilacqua Fernando, Engström Henrik, Backlund PerEntertainment Computing, 2018, 24, 10-20.
Diagnostic concordance between mobile interfaces and conventional workstations for emergency imaging assessment
Venson José Eduardo, Bevilacqua Fernando, Berni Jean et al.International Journal of Medical Informatics, 2018, 113, 1-8.
Game-calibrated and user-tailored remote detection of emotions: A non-intrusive, multifactorial camera-based approach for detecting stress and boredom of players in games
Bevilacqua FernandoDoktorsavhandling: University of Skövde, 2018. [Hämta fulltext]
Game-calibrated and user-tailored remote detection of emotions: A non-intrusive, multifactorial camera-based approach for detecting stress and boredom of players in gamesBevilacqua Fernando2017.
Efficient medical image access in diagnostic environments with limited resourcesEduardo Venson José, Bevilacqua Fernando, Onuki Fabio et al.Research on Biomedical Engineering, 2016, 32(4), 347-357.
Variations of Facial Actions While Playing Games with Inducing Boredom and Stress
Bevilacqua Fernando, Backlund Per, Engström Henrik2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games). IEEE, 2016.
Proposal for Non-contact Analysis of Multimodal Inputs to Measure Stress Level in Serious GamesBevilacqua Fernando, Backlund Per, Engström HenrikVS-Games 2015: 7th International Conference on Games and Virtual Worlds for Serious Applications (171-174). Red Hook, NY: IEEE Computer Society, 2015.