Publikationer Interaction Lab
Här listas forskningsgruppens publikationer.
Embodied Interactions in Cognitive ManufacturingThorvald Peter, Lindblom Jessica, Kolbeinsson AriAdvances in Neuroergonomics and Cognitive Engineering: Proceedings of the AHFE 2019 International Conference on Neuroergonomics and Cognitive Engineering, and the AHFE International Conference on Industrial Cognitive Ergonomics and Engineering Psychology, July 24-28, 2019, Washington D.C., USA (419-426). Springer, 2020.
A Taxonomy of Game Engines and the Tools that Drive the IndustryToftedahl Marcus, Engström HenrikDiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix . 2019.
"Can you send me a photo?": A Game-Based Approach for Increasing Young Children’s Risk Awareness to Prevent Online Sexual Grooming
Susi Tarja, Torstensson Niklas, Wilhelmsson UlfDiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix . 2019.
Cognitive aspects of interactive technology use: From computers to smart objects and autonomous agents
Rapp Amon, Tirassa Maurizio, Ziemke TomFrontiers in Psychology, 2019, 10(May).
Cultivating a longitudinal learning process through recurring crisis management training exercises in twelve Swedish municipalities
van Laere Joeri, Lindblom JessicaJournal of Contingencies and Crisis Management, 2019, 27(1), 38-49.
Expectations of robot technology in welfare
Billing Erik, Rosén Julia, Lindblom JessicaThe second workshop on social robots in therapy and care in conjunction with the 14th ACM / IEEE International Conference on Human-Robot Interaction (HRI 2019), Daegu, Korea, March 11–14 2019. 2019.
Fidelity in Simulation-based Serious Games
Ye Xiaozhen, Backlund Per, Ding Jianguo et al.IEEE Transactions on Learning Technologies, 2019.
Foundation for a classification of collaboration levels for human-robot cooperation in manufacturing
Kolbeinsson Ari, Lagerstedt Erik, Lindblom JessicaProduction & Manufacturing Research, 2019, 7(1), 448-471.
Game-Calibrated and User-Tailored Remote Detection of Stress and Boredom in Games
Bevilacqua Fernando, Engström Henrik, Backlund PerSensors, 2019, 19(13), 1-43.
GDC vs. DiGRA: Gaps in Game Production Research
Engström HenrikDiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix . 2019.