Mikael Johannesson
Senior Lecturer in Computer Science
School of Informatics
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Games User Experience (GUX), sometimes also known as Games User Research, is a rapidly growing field of expertise both in game studies and in the games industry. It is also a strongly interdisciplinary field of expertise, and games user experience spans game development, interaction design, human-computer interaction, and research methodology; all of which are important to understand the various types of experiences people have while playing games. This course gives the student knowledge of how different GUX methods can be applied in game development in order to better understand and develop game experiences. Since game experiences are shaped by a complex combination of game design, technical interfaces, and the players’ different preferences, capabilities, literacies, and intentions they need to be studied using multi-faceted approaches. Therefore, GUX requires the combined knowledge of scientific methods, information technology, game design and analysis tools. GUX especially aims to support game developers as well as players game play experience through the conscious use of game mechanics and interfaces.