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      University of Skövde, link to startpage

      Computer Graphics G1N

      Course, Bachelor's (1st cycle), 7.5 credits, IT152G

      Application

      Choose a course instance to see course syllabus and admission requirements.

      Spring 2025, Location: Skövde, Pace of study: 50%

      Application

      Application is done after nomination.

      Course syllabus, with reading list

      When? Where? How?

      Study period: 20 January 2025 - 30 March 2025
      Location: Skövde, Campus, Daytime
      Pace of study: 50%

      Admission Requirements

      General entry requirements.
      Further requirements: Mathematics 3b or Mathematics 3c or Mathematics C (or the equivalent).

      Selection

      Guaranteed admission.

      Language

      The courses are conducted in English.
      Have you ever wondered what popular words used in graphics engines actually mean? A modern game engine integrates many different technologies to be able to produce images that are displayed on the screen in real time.

      In the course Computer Graphics, you will learn the theory behind rendering and how a rendering pipeline works. You also practice on manipulating the rendering using scripts in a game engine. The course combines a broad technical understanding of everything from how graphics cards differ from CPUs, to more aesthetic choices such as how different texturing techniques affect the feeling in games. The course ends with a group seminar where you, together with other students, are tasked with solving complex problems in computer graphics through an academic discussion.

      Contact

      Examiner

      Course co-ordinator

      Published: 9/9/2021
      Edited: 9/9/2021
      Responsible: webmaster@his.se