Peter Sjöberg
Lecturer in Computer Science
School of Informatics
Choose a course instance to see course syllabus and admission requirements.
Application is done after nomination.
In the course Computer Graphics, you will learn the theory behind rendering and how a rendering pipeline works. You also practice on manipulating the rendering using scripts in a game engine. The course combines a broad technical understanding of everything from how graphics cards differ from CPUs, to more aesthetic choices such as how different texturing techniques affect the feeling in games. The course ends with a group seminar where you, together with other students, are tasked with solving complex problems in computer graphics through an academic discussion.