Steven Ekbrand
Lecturer in Media Arts, Aesthetics and Narration
School of Informatics
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The focus of the course is on implementing animated 3D assets in Unity. Submission will be done through several smaller individual assignments. It will include creating key frame animation and adapting it for game development, as well as creating specific solutions through rigging (i.e. not regular complete character rigs). Particle effects will also be used in this context, along with other appropriate methods to visualize movement, intention and reactions. The software used to animate and create the rigs is Maya. The key point of the course is that everything is aimed at being implemented in the game engine.