Niklas Nähl
Lecturer in Media Arts, Aesthetics and Narration
School of Informatics
Choose a course instance to see course syllabus and admission requirements.
Application is done after nomination.
In the course Sound and Music Implementation in Games 1 you’ll be introduced to the process of taking a sound effect or musical piece from composition into implementation in a game engine. You’ll get to work in a pre-selected game engine and acquire basic knowledge about implementation, as well as the opportunity to work with a middleware. In the course you’ll acquire practical and theoretical skills that’ll be examined in both presentations and home assignments.