Niklas Nähl
Lecturer in Media Arts, Aesthetics and Narration
School of Informatics
Choose a course instance to see course syllabus and admission requirements.
Application is done after nomination.
In the course Sound and Music Implementation in Games 2 you’ll be introduced to the process of taking a sound effect or musical piece from composition into implementation in a game engine. You’ll get to work in a pre-selected game engine and acquire basic knowledge about implementation, as well as the opportunity to work with a middleware. In the course you’ll acquire practical and theoretical skills that’ll be examined in both presentations and home assignments. The field of study of the student determines whether sound or music is to be implememeted