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    University of Skövde, link to startpage

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      University of Skövde, link to startpage

      Dissertation: Being Local in a Global Industry - Game Localization from an Indie Game Development Perspective

      Date 29 September
      Time 13:00 - 16:00
      Location Insikten, Portalen, University of Skövde, Kanikegränd 3A

      Marcus Toftedahl defends his thesis "Being Local in a Global Industry - Game Localization from an Indie Game Development Perspective".

      Marcus Toftedahl

      The dissertation will be held in Insikten, Portalen, at the University of Skövde and is also live streamed on Zoom.

      Join the live stream: https://his-se.zoom.us/j/69120086734?pwd=aDAwVVJlRzRkMVpGazhlMzAzb2Nxdz09

      Meeting ID: 691 2008 6734
      Passcode: 887766

      Abstract

      During recent years a rise of small, independent game developers have become a large part of the global game industry. These indie developers are often distributing their games using digital distribution with a self-publishing business model. While the possibilities to reach a large global audience are expanding with digital distribution, there are also challenges for the developers, where the work tasks previously handled by a publisher now has to be handled by the developers themselves. One such work task directly related to the globalness of the game industry is localization, which is the process of altering a product in such ways it can be used by consumers in a specific target market.

      The main objective of the thesis project is to understand how indie game developers are working with game localization as a part of the development process. In this case, "indie" refers to developers with limited resources in terms of financing and manpower, using a self-publishing business model. The research has partly been carried out through participatory field studies in close connection to indie game developers and development clusters in Sweden, China, and India. In addition to this, the technical aspects of game localization have been scrutinized through studies of localization support in commonly used game engines and game development tools.

      The results of the thesis show that game localization is an important development task due to the global nature of the game industry, but that its complexity often is underestimated by the developers. To reach a large player base, localization is a must and should be planned for early in the process. Further, the results show that game localization is less resource demanding if using a localization friendly production pipeline, and that the tools to set up such production pipelines are available in all major game engines.

      Supervisors

      Per Backlund, Professor, University of Skövde
      Henrik Enström, Professor, University of Skövde

      Opponent

      Olli Sotamaa, Professor, Tampere university

      Committee

      Harko Verhagen, Senior Lecturer, Stockholm University
      Alexander Styhre, Professor, Gothenburg University
      Eva Söderström, Associate Professor, University of Skövde
      Joeri van Laere, Senior Lecturer, University of Skövde

      Contact

      Lecturer in Media Arts, Aesthetics and Narration

      Published: 8/23/2022
      Edited: 8/23/2022
      Responsible: webmaster@his.se