The project 3D-SILVER (Decision-making Support using Information in Layout Visualization and Ergonomics Representation) (Vinnova, Produktion2030, 2015-01451) aims to provide decision makers in producing industries with better virtual tools for layout planning, ergonomics assessment and workplace design.
By combining ergonomics simulation programs with point cloud technology, workplaces that are both efficient and ergonomic could be created. Within the project, a simulation program will be coupled with a real factory environment using point cloud technology.
With this technology it is possible to scan a factory and create a realistic copy of it in a 3D environment on the computer. With 3D-SILVER as a virtual tool, one should be able to make smart factory layouts where ergonomics evaluations can be made in the virtual world, early in the design process. This will create workplaces that are both efficient, and good for the people who work there.
External links
Publications
Högberg, D., Brolin, E. and Hanson, L. (2018). Concept of Formalized Test Procedure for Proactive Assessment of Ergonomic Value by Digital Human Modelling Tools in Lean Product Development. Advances in Human Factors in Simulation and Modeling. Cassenti, D.N. (Ed.). AHFE Conference, pp. 425-436, ISBN 978-3-319-60590-6.
Mahdavian, N., Ruiz Castro, P., Högberg, D., Brolin, E. and Hanson, L. (2017). Digital human modelling in a virtual environment of CAD parts and a point cloud. In proceedings of DHM 2017, Fifth International Digital Human Modeling Symposium, Bonn, Germany, June 2017.
Mårdberg, P., Yan, Y., Bohlin, R., Delfs, N., Gustafsson, S. and Carlson, J.S. (2016). Controller hierarchies for efficient virtual ergonomic assessments of manual assembly sequences. Procedia CIRP, 6th CIRP Conference on Assembly Technologies and Systems (CATS), 16-18 May, 2016. Volume 44, 2016, pp. 435-440.
Högberg, D., Hanson, L., Bohlin, R. and Carlson, J.S. (2016). Creating and shaping the DHM tool IMMA for ergonomic product and production design. International Journal of Digital Human, Vol. 1, No. 2, pp.132-152.