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      University of Skövde, link to startpage

      Jana Rambusch

      Senior Lecturer in Cognitive Science
      School of Informatics
      Room PA310S

      Education

      Course
      7.5 credits
      Bachelor's (1st cycle)
      Course
      7.5 credits
      Bachelor's (1st cycle)
      Course
      7.5 credits
      Bachelor's (1st cycle)
      Course
      7.5 credits
      Bachelor's (1st cycle)
      Course
      7.5 credits
      Bachelor's (1st cycle)
      Course
      7.5 credits
      Bachelor's (1st cycle)
      Course
      7.5 credits
      Bachelor's (1st cycle)

      Research

      2024

      Joakim Kävrestad, Jana Rambusch, Marcus Nohlberg

      Computers & Security

      2024. Article. https://doi.org/10.1016/j.cose.2023.103630 Open Access

      2022

      Mikael Ejdebäck, Maria Algerin, Jan Sedenka, Enrique Ruiz Zúñiga, Kajsa Nalin, Jana Rambusch

      NU2022, Nätverk och Utveckling, Att synliggöra lärande, SUHF, 15-17 juni 2022, Stockholm och online

      2022. Conference paper, oral presentation with abstract.

      Joakim Kävrestad, Martin Gellerstedt, Marcus Nohlberg, Jana Rambusch

      Human Aspects of Information Security and Assurance: 16th IFIP WG 11.12 International Symposium, HAISA 2022, Mytilene, Lesbos, Greece, July 6–8, 2022, Proceedings

      2022. Conference paper. https://doi.org/10.1007/978-3-031-12172-2_2

      Joakim Kävrestad, Allex Hagberg, Marcus Nohlberg, Jana Rambusch, Robert Roos, Steven Furnell

      Future Internet

      2022. Article. https://doi.org/10.3390/fi14040104 Open Access

      Joakim Kävrestad, Allex Hagberg, Robert Roos, Jana Rambusch, Marcus Nohlberg

      Privacy and Identity Management. Between Data Protection and Security: 16th IFIP WG 9.2, 9.6/11.7, 11.6/SIG 9.2.2 International Summer School, Privacy and Identity 2021, Virtual Event, August 16–20, 2021, Revised Selected Papers

      2022. Chapter in book. https://doi.org/10.1007/978-3-030-99100-5_9

      2021

      Malin Westlund, Elisabeth Berglund Kristiansson, Birgit Persson, Jana Rambusch, Jan Sedenka, Maria Wickenberg

      DAL-21 Det akademiska lärarskapet: Konferensbidrag

      2021. Conference paper, oral presentation with abstract. Open Access

      2017

      Jana Rambusch, Anna-Sofia Alklind Taylor, Tarja Susi

      Spectating Play 13th Annual Game Research Lab Spring Seminar, Tampere, Finland, April 24-25, 2017

      2017. Conference paper, oral presentation.

      2016

      Jana Rambusch

      Video Games and the Mind: Essays on Cognition, Affect and Emotion

      2016. Chapter in book.

      2013

      Jessica Lindblom, Jana Rambusch, Magnus Ljung, Christina Lundström

      Paper accepted for presentation (key-note paper) at the 21st ESEE-conference in Antalya, Turkey, September 2nd -6th, 2013. ESEE, European Seminar on Extension Education

      2013. Conference paper, oral presentation with abstract.

      Ongoing projects

      Social robots in home environments for older persons' quality of life (RO-LIV)

      The purpose of RO-LIV is to identify the needs, solutions, and obstacles for assistive social robots that contribute to improved quality of life for older persons. The project is based on interdisciplinary collaboration between researchers in informatics and health science and aims to deliver a roadmap supporting decision-makers in the implementation of social robots in care for older persons, with a specific focus on the home environment.

      March 2024 - September 2026 Informatics

      Finished projects

      Development of Decision Support for Users in Risky Online Situations

      The project aims to develop a tool (a browser plugin) designed to help users act appropriately in potentially risky situations online. The tool will detect when the user is in a potentially risky scenario and provide information to guide them in handling the situation safely.

      November 2020 - May 2022 Informatics

      How to make e-sports more spectator-friendly

      What is it that makes electronic sports a positive experience for the spectators, and how can that experience become even greater? A research project at the University of Skövde will give an answer to those questions. The project, partly financed by the Västra Götaland region, is a collaboration between the University and the computer-game company Stunlock Studios as well as two more partners: Tarhead Studio and Folkuniversitetet.

      February 2016 - June 2016 Informatics
      Published: 1/9/2020
      Edited: 1/9/2020
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