Jana Rambusch

Research
2024
Computers & Security
2024. Article.
https://doi.org/10.1016/j.cose.2023.103630
2022
Frontiers in Computer Science
2022. Article.
https://doi.org/10.3389/fcomp.2022.794400
NU2022, Nätverk och Utveckling, Att synliggöra lärande, SUHF, 15-17 juni 2022, Stockholm och online
2022. Conference paper, oral presentation with abstract.
Human Aspects of Information Security and Assurance: 16th IFIP WG 11.12 International Symposium, HAISA 2022, Mytilene, Lesbos, Greece, July 6–8, 2022, Proceedings
2022. Conference paper. https://doi.org/10.1007/978-3-031-12172-2_2
Future Internet
2022. Article.
https://doi.org/10.3390/fi14040104
Privacy and Identity Management. Between Data Protection and Security: 16th IFIP WG 9.2, 9.6/11.7, 11.6/SIG 9.2.2 International Summer School, Privacy and Identity 2021, Virtual Event, August 16–20, 2021, Revised Selected Papers
2022. Chapter in book. https://doi.org/10.1007/978-3-030-99100-5_9
2021
DAL-21 Det akademiska lärarskapet: Konferensbidrag
2021. Conference paper, oral presentation with abstract.
2017
Spectating Play 13th Annual Game Research Lab Spring Seminar, Tampere, Finland, April 24-25, 2017
2017. Conference paper, oral presentation.
2016
Video Games and the Mind: Essays on Cognition, Affect and Emotion
2016. Chapter in book.
2013
Paper accepted for presentation (key-note paper) at the 21st ESEE-conference in Antalya, Turkey, September 2nd -6th, 2013. ESEE, European Seminar on Extension Education
2013. Conference paper, oral presentation with abstract.
2012
2011
2010
2009
2008
2007
2006
2005
Ongoing projects
Social robots in home environments for older persons' quality of life (RO-LIV)
The purpose of RO-LIV is to identify the needs, solutions, and obstacles for assistive social robots that contribute to improved quality of life for older persons. The project is based on interdisciplinary collaboration between researchers in informatics and health science and aims to deliver a roadmap supporting decision-makers in the implementation of social robots in care for older persons, with a specific focus on the home environment.
March 2024 - September 2026 InformaticsFinished projects
Development of Decision Support for Users in Risky Online Situations
The project aims to develop a tool (a browser plugin) designed to help users act appropriately in potentially risky situations online. The tool will detect when the user is in a potentially risky scenario and provide information to guide them in handling the situation safely.
November 2020 - May 2022 InformaticsHow to make e-sports more spectator-friendly
What is it that makes electronic sports a positive experience for the spectators, and how can that experience become even greater? A research project at the University of Skövde will give an answer to those questions. The project, partly financed by the Västra Götaland region, is a collaboration between the University and the computer-game company Stunlock Studios as well as two more partners: Tarhead Studio and Folkuniversitetet.
February 2016 - June 2016 Informatics