Jenny Brusk

Jenny Brusk

Lektor i datavetenskap

Institutionen för informationsteknologi


  • Rum
  • PA320O

Jenny Brusk, PhD

I have a background in computational linguistics and almost 20 years of experience of working with games, first as a game developer and later with the games educations in Skövde and Gotland. In 2011 I initiated DONNA, a project that works with gender equality and inclusive game development.


I am program director of Computer Game Development – Design and teacher in the following courses:

  • Game Design
  • Experimental Game Mechanics
  • Game Dialogue Systems
  • Supervisor and examiner of Bachelor and Master theses in computer science with specalization towards game development.


My main research interest is game dialogue systems, in particular how game dialogues can be a means for game characters to express social competence. I am also interested in inclusive game design and I am currently part of the research project Inclusive Game Design in which we explore how to create games that can be played by seeing as well as visually impaired players on equal terms and with equal satisfaction.

Publications and presentations


  • 2010
    A Computational Model for Gossip Initiation
    Brusk Jenny
    Aspects of Semantics and Pragmatics of Dialogue: SemDial2010, 14th Workshop on the Semantics and Pragmatics of Dialogue (139-142). Poznan: Polish Society for Cognitive Science, 2010.
  • Don't tell anyone!: Two Experiments on Gossip Conversations
    Brusk Jenny, Artstein Ron, Traum David
    Proceedings of the SIGDIAL 2010 Conference: The 11th Annual Meeting of the Special Interest Group on Discourse and Dialogue, 24-15 September 2010, Tokyo, Japan (193-200). Association for Computational Linguistics, 2010.
Jenny Brusk